The One Ring, Answer To All Riddles (4R1)
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The One Ring, The Ruling Ring (4C2) |
The One Ring, Answer To All Riddles (4R1) is a One Ring card from the The Two Towers set.
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Strategy[edit]
Answer to All Riddles, outside of Fellowship block, is one of the most commonly-used One Ring variants. As the Ring-bearer does not often get into skirmishes (if it can at all be avoided), the two additional vitality can be incredibly useful for soaking up Archery fire or exerting to use various abilities. The ability to dynamically add +2 strength when your Ring-bearer does need to skirmish also ensures you at least won't be caught completely unprepared.
The caveat with the Ring's ability, however, is that, first, you are guaranteed to have at least one burden from this skirmish (likely more if you were forced to assign him unprepared), and second, that it is a Skirmish ability and not a Response. This means you have to be extra careful against cards such as Saruman's Snows (1C138) , as you will be unable to rely on the Ring's strength bonus in those situations.
Strengths and Weaknesses[edit]
Strong Versus...[edit]
- Archery
- Wounding
- Swarm
Weak Versus...[edit]
- Targeted Ring-bearer assignment sniping, such as Southron Commander (4U249) or Mordor Assassin (7R284) , especially when mixed with
- Saruman's Snows (1C138) or other skirmish-limiting cards
Alternate Versions[edit]
Portrait | Name | Game Text |
---|---|---|
The One Ring, Isildur's Bane (1R1) | Response: If bearer is about to take a wound, he wears The One Ring until the regroup phase.
While wearing The One Ring, each time the Ring-bearer is about to take a wound, add two burdens instead. | |
The One Ring, The Ruling Ring (1C2) | Response: If bearer is about to take a wound in a skirmish, he wears The One Ring until the regroup phase.
While wearing The One Ring, each time the Ring-bearer is about to take a wound during a skirmish, add a burden instead. | |
The One Ring, The Ruling Ring (4C2) | Response: If bearer is about to take a wound in a skirmish, he wears The One Ring until the regroup phase.
While wearing The One Ring, each time the Ring-bearer is about to take a wound during a skirmish, add a burden instead. | |
The One Ring, The Ruling Ring (7C1) | Response: If bearer is about to take a wound in a skirmish, he wears The One Ring until the regroup phase.
While wearing The One Ring, each time the Ring-bearer is about to take a wound during a skirmish, add a burden instead. | |
The One Ring, Such a Weight to Carry (7R2) | Maneuver: Add a burden to wear The One Ring until the regroup phase.
While wearing The One Ring, each time the Ring-bearer is about to take a wound, add a burden instead. | |
The One Ring, The Binding Ring (9R+1) | Fellowship: Add 2 burdens to play a ring from your draw deck.
Maneuver: Exert bearer to wear The One Ring until the regroup phase. While wearing The One Ring, each time the Ring-bearer is about to take a wound, add a burden instead. | |
The One Ring, The Ring of Rings (11R1) | Response: If the Ring-bearer is about to take a wound, he or she wears The One Ring until the regroup phase. While the Ring-bearer is wearing The One Ring, each time he or she is about to take a wound, add a burden instead. | |
The One Ring, The Ruling Ring (11S2) | Response: If the Ring-bearer is about to take a wound in a skirmish, he or she wears The One Ring until the regroup phase. While the Ring-bearer is wearing The One Ring, each time he or she is about to take a wound in a skirmish, add a burden instead. | |
The One Ring, The Ring of Doom (15R1) | While wearing The One Ring, the Ring–bearer gains hunter 3, and each time he or she is about to take a wound in a skirmish, add a burden instead.
Skirmish: Add a burden to wear The One Ring until the regroup phase. | |
The One Ring, The Ruling Ring (15S2) | Response: If the Ring-bearer is about to take a wound in a skirmish, he or she wears The One Ring until the regroup phase.
While the Ring-bearer is wearing The One Ring, each time he or she is about to take a wound in a skirmish, add a burden instead. | |
The One Ring, The Great Ring (19P1) | While wearing The One Ring, each time bearer is about to take a wound, add a burden instead.
Maneuver: Wear The One Ring until the regroup phase. Skirmish: Add a burden to make the Ring-bearer strength +3. |